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Old Apr 05, 2011, 09:33 PM // 21:33   #21
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Originally Posted by GWPlayer2 View Post
the problem in the build you gave me here that all the skills need Adrenaline so i cant attack in the fight till i get some Adrenaline> maybe to add a skill with energy
Suggest you consider Enraging Charge then, instead of Rush.
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Old Apr 06, 2011, 07:51 AM // 07:51   #22
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and i thought to make the pve build like this
http://www.youtube.com/watch?v=lyiC1qZdfJ8

it is good build?
should i make my pve build like this?
That's a farming build. It's useless for general PvE.
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Old Apr 06, 2011, 02:42 PM // 14:42   #23
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Originally Posted by GWPlayer2
the problem in the build you gave me here that all the skills need Adrenaline so i cant attack in the fight till i get some Adrenaline
Which is where stuff like "For Great Justice" or "Enraging Charge" come in. They help you to start building adrenaline faster so you can start using adren skills.

Don't knock down FGJ. Together with certain skills it can really help. For example, if you activate it as the fight starts and open with Enraged Smash, you light up all the adren skills on your bar (3 from ES + 1 from the hit, doubled by FGJ makes 8 strikes of adrenaline). Throw Auspicious Blow among those adren attacks and you make up the energy for another ES, then rinse and repeat.

Speaking of IAS, I see everybody recommends Frenzy or Flail. The problem with Frenzy is the obvious: increased taken damage (you can cancel it with Rush, which by the way takes some practice, but then what use is it?). And the problem with Flail is decreased movement speed, which again means you need an IMS simply to negate that...

So consider Flurry. It's energy based so you can enter it right from the start. It has identical recharge and duration which makes for a good visual indication on the bar (if it's done charging, hit it). The 25% damage reduction only applies to base damage (all bonus damage is unaffected) and even there it's still greater than usual since you're hitting 33% faster (ie. 50% more damage => N+50%-25% is still N+12.5% over normal). The downside is it only lasts for 5s... but as IAS go, it's one of the better ones. It's basically 1e/s, which is covered easily by a Zealous weapon.

From /R, Antidote Signet is useful and that's about it. The rest of the ranger stuff costs too much energy for a warrior to even consider.
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Old Apr 06, 2011, 08:24 PM // 20:24   #24
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Speaking of IAS, I see everybody recommends Frenzy or Flail. The problem with Frenzy is the obvious: increased taken damage (you can cancel it with Rush, which by the way takes some practice, but then what use is it?)
I have to agree every time I see advice about a cancel stance. If you have to cancel frenzy often, you've failed. Man up your backline or take another IAS.
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Old Apr 10, 2011, 12:02 AM // 00:02   #25
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I have to agree every time I see advice about a cancel stance. If you have to cancel frenzy often, you've failed. Man up your backline or take another IAS.
thats why its good to have Rush, it recharges quickly so its always on standby, this argument has always been made, this is always the solution.

also: Drunken Master for PvE elminates the need for both.
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Old Apr 10, 2011, 09:50 AM // 09:50   #26
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Drunken Master for PvE elminates the need for both.
But it takes a PvE skillslot and requires booze to be effective, so no it doesn't really.
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Old Apr 10, 2011, 11:52 AM // 11:52   #27
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But it takes a PvE skillslot and requires booze to be effective, so no it doesn't really.
Drunken Master is still decent without getting pissed.
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Old Apr 10, 2011, 05:13 PM // 17:13   #28
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thats why its good to have Rush, it recharges quickly so its always on standby, this argument has always been made, this is always the solution.
Let me put it another way: If it's actually worth dedicating a skill slot to cancelling frenzy, seems you're cancelling way to often. With either an ER prot or shelter spam it's quite easy to run without a cancel at all. Any occasional death you do take is a speedbump compared to the offense you can stick in that slot. If you really want the speed boost of rush that's another thing, but slotting a skill for the explicit purpose of dramatically lowering your offense, when flail + dash, NRA, and drunken are around, is rather sketchy.
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